Duck Hunt Remake

A remake of the classic NES game, Duck Hunt released in 1984; developed in the Unreal Engine. In the absence of the NES Zapper peripheral, my take on the game places the player in a first-person perspective, having to shoot at a giant CRT TV.

For this project I recreated the 3 original gamemodes:
- 1 Duck: One Duck spawns at a time
- 2 Ducks: Two Ducks spawn at a time
- Clay Shooting: The player must shoot clay discs instead of the standard ducks.

To keep the remake as faithful as possible, I implemented the original sound effects and sprites of the original title. I also fashioned the HUD in the same style and layout as the UI from the original.



GAME A: 1 DUCK

A single duck appears on the screen at a time. The player must shoot the duck before it flies away, with each successful shot awarding points. The color of the duck represents the amount of points they’ll award. Shooting 6 out of the ten total targets, allows the player to proceed to the next round. The ducks’ speed increase after each round.

GAME B: 2 DUCKS

Much the same as Game A, with the only difference being that 2 ducks can appear on the screen at once.

GAME C: CLAY SHOOTING

n this mode, clay pigeons are launched into the air instead of ducks. The player must shoot the clay pigeons as they fly away. Taking advantage of the 3D movement of this take on the game, the clay pigeons can spawn anywhere around the player to add a more of a challenge.

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Tanks! Remake

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Pifall! (Atari) Remake